One of the things I’ve been frustrated with lately is an overview document of Intel graphics architecture. There’s the massive Intel graphics Programmer Reference Manuals (which are so big they need to be separate PDFs for each chapter), but if you’re skimming each chapter intro for an overview, you’re likely to get lost. Fortunately, I stumbled across a 22-page Intel graphics architecture overview document that looks much more promising.
Another cool find this week was two sites that document which OpenGL extensions hardware manufacturers implement on Linux. If you’re a game designer looking to improve performance by using the latest wiz-bang extension, it’s important to know if that extension is actually implemented in all the hardware you care about. There’s the Mesa Matrix site that says whether a particular hardware vendor implements an extension, and another site that further breaks it down per-platform.